#ifndef _BOSS_2_ENTITY_H_
#define _BOSS_2_ENTITY_H_

#include "Boss2Data.h"
#include "AbstractEntity.h"
#include "Boss2ItemManager.h"

class Boss2Entity : public AbstractEntity
{
public:
	Boss2ItemManager* items;

	Boss2Entity(int id, int type, double x, double y);
	virtual void update(long time);

	virtual void draw(long time);

	virtual AbstractData* getAbstractData();
	~Boss2Entity();

private:
	Boss2Data* _data;
};
#endif